ESO.
As in previous The Elder Scrolls titles, gameplay is mostly nonlinear,[8] with a mixture of quests, random events, and free-roaming exploration of the world.[9]
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player sees only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player sees every challenge and sees them in the same order.
A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all.
A game that is significantly nonlinear is sometimes described as being open-ended or a sandbox, though that term is used incorrectly in those cases,[1][2][3][4] and is characterized by there being no "right way" of playing the game.[5] Whether intentional or not, a common consequence of open-ended gameplay is emergent gameplay.[4]
Atsirandantis.
In philosophy, systems theory, science, and art, emergence is a process whereby larger entities, patterns, and regularities arise through interactions among smaller or simpler entities that themselves do not exhibit such properties.
Re: Linear science.
ESO. Nonlinear game.
:)
Atsirandantis.
In philosophy, systems theory, science, and art, emergence is a process whereby larger entities, patterns, and regularities arise through interactions among smaller or simpler entities that themselves do not exhibit such properties.
Emergence is central in theories of integrative levels and of complex systems. For instance, the phenomenon life
as studied in biology is commonly perceived as an emergent property of interacting molecules as studied in chemistry, whose phenomena reflect interactions among elementary particles, modeled in particle physics, that at such higher mass—via substantial conglomeration—exhibit motion as modeled in gravitational physics. Neurobiological phenomena are often presumed to suffice as the underlying basis of psychological phenomena, whereby economic phenomena are in turn presumed to principally emerge.
In philosophy, emergence typically refers to emergentism. Almost all accounts of emergentism include a form of epistemic or ontological irreducibility to the lower levels.[1]
Re: Linear science.
ESO. Nonlinear game.
:)
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